Incoming updates! v0.2 on the way!


Hey y'all!

I'm just finishing up new additions to the document, along with a few language tweaks to clarify some rules. I've added a Consequences table for Revived characters; being brought back from the brink of death can change a person pretty significantly. Revived characters still come back with 1 Health and their remaining Energy, but now the GM will roll a Consequence at the end of the Mission. These range in variety, but all constitute a major change to the character's life, emotions, and mental state (not sanity loss, just to be clear).

I've also created a Mission Generator table to make it simple for GMs to come up with a Mission if nothing comes to mind during Downtime. It's three columns: the problem, the enemy, and the goal. You can find this and the Consequences table at the end of the document.

Game design plan:

  1. Continue layout design of current content in Affinity
  2. Create a full (short) adventure based on an Intercept news piece about animal rights activists being labeled bioterrorists (please give it a read so you can understand what’s at stake now): https://theintercept.com/2024/10/19/fbi-meat-industry-animal-rights-activists-weapons-mass-destruction/
  3. Complete layout design and character sheet
  4. Playtesting
  5. Editing
  6. More playtesting
  7. Final layout
  8. Publishing! This will likely happen some time in early to mid 2025

Look for v0.2 in the next couple of days as I finalize the changes! Thanks so much for supporting this game. :)

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